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Coacal opinion #2 underground Empire

Just imagine, warm sand, breeze, boy seller to rush from side to side, in his hands corn, and you only have to watch the power of the ocean. or plunge into secrets Atlantic City.

Light from many lamps, chandeliers. Sofita cut his eyes, cigarette smoke enveloped worse than a drunken gentleman, the scene exploded every second, the fast legs of the dancers worked out money well, naked girls, smiling in touch, roared with all the instruments that allowed instruments, the music excited, the guests drank, the waiters walked under their feet, the boards walked under the feet.
Her light, slightly vulgar dress, allowed to look only at the free parts of the body, knees, shoulders, a gallant man, rather courteous, led her by the arm, but it is clear that it was not the main one here, rising to the second floor, she led further from universal noise, drunken thoughts, animal passion. Finally they went to the door together, the man released her elbow, bowed slightly, turned around and left. She remained facing a beautiful, wooden door, completely alone, a voice was suddenly heard, from surprise he was perceived by cruel, mocking, commanding, however, maybe it was so.

– Enter, I have a couple of stories for you.

Hello to everyone, your modest curly author, and today we will talk about the series whose contents, script, characters and talent of the entire filming team left a trace in my curly hair, it is good to admit good.

What do you know about the dry law of America of the time of the twentieth century? If you run briefly, a historical summary, it is a ban on the production, use and sale of alcohol almost everywhere, and the city where the series takes place is no exception. Only for our charming, cunning, mercantile, cynical, brood, cruel, vindictive Naki Thompson, this is only the slic of the government, which does not mean anything to him, moreover, our hero earns well on the sale of alcohol on an industrial scale, not really caring that he will be for this. Tirens Winter, Not an unknown person in the world of TV shows, it is he who has one of those who have put their imagination and experience in most of the series of the Soprano clan, so for the plot, their turns, and especially the characters and their characters, you should not worry, any acting actor is a comprehensive person with his drama, history, elections and progress on the plot.

Honestly, your author, after the series, began https://non-uk-casinos.co.uk/review/aztec-paradise/ to look more seriously at Stevin Bush as a professional actor, because the last time I saw him in frantic dogs. And here it occupies the central role of the boss of the whole gangster group.

Money, whiskey, power.

It is worth noting that the underground Empire, not only tells the story of the characters, it, like any qualitative work based on the spirit of the old time, with the accuracy of the surgeon, shows us a huge cultural layer, famous characters, their attitude to one or another historical events, clothes, mentality, and, in my opinion, the main thing, the series does not romance the bandits, turning them into artistic Dobryakov, which make them. atrocities because they are forced by circumstances. The series is long, in it 5 seasons, for their length we will observe the whole life of the gangs, their history, interactions with each other.

Everything begins very hard, our Naki appears to the league of sober women, making a good speech, accepts congratulations, smiles, and all for the votes of women in the elections, for one of his pawns, Naki is an unusual gangster, he does not rob shops, does not kill people on the street, does not sleep with his accomplices in cheese cows with stinking cows, no, first of all, he is smarter, he is smarter than the main order of the city. Atlantic City, secondly, he occupies the whole floor of the most expensive hotel in the city, thirdly, the mayor of the city cannot write a word on state papers without permission from Nakoy, not to mention the police, because all of it, walks under his younger brother Ilai, the chief of the police atlantic City. And this is only a small part of the influence of our hero, in public he is an intelligent entrepreneur, philanthropist, rich man and benefactor, but as soon as he accepts his divisions, cold calculation and immorality come into light. In the series, the main character is really good, he never changes abruptly, his mind and ingenuity, the main assistants, there is no scene where he is one or the other. However, everything is not as shockedly good as it can look, Naki is surrounded by full boobs, ready for any stupidity for the sake of profit, so our leader, from time to time, has to set them in brothels, from which he naturally has a percentage. Since our Naki is the most social person in view of his illegal activity, he is always on the way, agrees on alcohol supplies, controls the cash flow, is engaged in his land made from uninvited guests, but special interest, this is no doubt about the meeting with other players on the bootleracy board.

"I used to rule the world
Seas Would Rise how I Gave The Word
Now in the Morning I Sleep Alone
Sweep the Streets I Ussed to Own "

On the bloody path of Naki, now and then personalities of the type Al Capone will appear, all bright representatives of gang circles without exception, with some, our Naki will share a coin, and kill a couple, the profession is obligated. However, the series, in the way of the paths of pathos shootings, focuses on many things of that time, for example, the role of a woman and her rights in the company of men, God’s forgotten veterans of war, who are not able to find places, progress, church nowhere.

Life in Atlantic City is quite different, but everyone wants money, and the ways to get it, they don’t care, comical situations come out, the heroes lose, put everything, risk, drink, play and die. This is the law where the scoundrels receive medals for betrayal, and honest Cantor workers shoot themselves in the head from hopelessness. In general, the script is good, it goes in such a natural way that it seems natural, a meeting, a shot, the impressions that it should always be, as if we were observing a small river, it looks nothing complicated, but everything is in its place. Perhaps all this sounds strange, but here people are people, they are small, they are afraid only for their skin, in their ranks a daring hero of the liberator is not found, bandits opposite, arrogant, self -confident pieces. They kill, deceive, rape, without leaving the viewer of an illusion about their character or concepts about good and evil. The whole lump of characters, their fears or problems is tightened more tightly, so that at the end, to give out the fully expected ending and another death.

You can ask "But the author! Wait, all this also has other similar series, perhaps to a lesser extent, but there is why you spend our time?"

I am a man. Let’s just say, a subtle mental organization, it is difficult to keep me as a spectator, especially the series, and if I choose something, then there is either something new or something personal, in cases with the “underground Empire” I was struck twice.

It is possible that after this blog, for some the series there will remain another gangster saga, well, let it be, and to everyone else, a pleasant viewing.

If we talk about the pluses that specifically like me, I will proudly put dialogs, their meanings, intonation, thoughts, quotes in the first place, they are good, especially when Naki is present in the frame, how it turns people, manipulates, this does not introduce shame, there are no, on the contrary, his speeches are always logical, constantly hit the point of arguments, erudition. Naki’s conversations cannot be compared with other TV shows where, for example, they say “you must let my wife let go, she is not to blame, take me“ Naki is another, he would say “what you need from me? Let go of my bride, and we will be able to come to mutually beneficial, "after which he will listen to a person who threatened the life of a person for him, you see the difference by a couple of seconds ago? And this is only one character, the rest are no less entertaining, they attract attention, sometimes a matter, but more often in a word, there are enough guys in the series whose combat abilities dilute quiet scenes in the cabinets. More, conversations are good, but there are moments where you have to read between the lines of the series, for me, an invisible emphasis that has leaked to the head, it is local morality, it is simple to disgrace, but it works like a clock, forcing you to think that in the end, no matter what a bandit is a brutal killer, not able to lead a normal life, even if he is all a representative of himself.

The story of Naki Thompson in Atalantic City is the story of a poor boy from a dysfunctional family who was able to rise to great heights, while preserving his life. The lion’s share of time, you will watch the life of the average gentleman of the twentieth century, usually at his disposal a pack of cigarettes and a glass of whiskey, in the timing of indecent a lot of smoking scenes, naked girls, and drinking, the authors do not be shy of nudity, often use a close -up in sex scenes, and make a maximum so that the viewer is present in the scene, Let even erotic. I could write and write, praise, analyze, praise, joke, enjoy the series, but. The value of this text is only in the coverage of this series, I do not just write letters, I want you to look at this masterpiece, and perhaps they draw some conclusions for yourself about what you are doing in life.

P.With. Advise where you can make cool covers for blogs or videos? I’m a newcomer for now

Paradox is going to experiment with the sale of games outside Steam

Paradox Interactive Posted on the results of 2019. Data was commented by the general director Ebba Yungerud (EBBA LJUNGERUD). According to her, 2019 became for Paradox The year of preparation for future achievements.

The publishing house is constantly striving to offer their games through those distribution channels and business models that the audience likes Jungurud. Over the past 10 years, Steam has remained the most important partner in this case – for example, sales of the type of “weekend Paradox»In the store Valve always brought a lot of income.

However, the behavior of the https://wilberforceinstitute.uk/what-is-responsible-gambling players changes over time, so the company is very important to maintain relevance and try alternative methods of distribution. As notes Jungurud, In 2019 Paradox She began to upload her games in Xbox Game Pass, launched exclusively in Epic Games Store Surviving the Aftermath and arranged testing a monthly subscription based on Europa Universalis IV. But, of course, to refuse Steam Paradox she does not intend – she only tries to reach out to the new audience.

Jungurud She also told about IMPERATOR: ROME. Users met the game with a squall of criticism, but after a few updates of the score in Steam changed from “mainly negative” to “mostly positive” (apparently, this refers not to the total mass of assessments, but the segments of 30 days). Jungurud Curses IMPERATOR: ROME as evidence of the viability of the approach Paradox – Methodically build and develop their franchises in close community with a community of players.

In 2020, the company plans to launch the largest and ambitious projects in its history, including Crusader Kings III, Vampire: The Masquarade – Bloodlines 2 And Empire of Sin.

The basis for their success was laid just in 2019: Paradox increased investments in development by 34 % compared to 2018 and was more actively invested in marketing. Some fruits are already noticeable: at the end of 2019, the number of unique monthly players in projects from Paradox reached four million-the largest indicator in the history of the publishing house, 30 % more than in 2018.

Kojima would like to make a new Silent Hill

Regret to admit that the once glorious Horror-Series Silent Hill In the process of exhausting sequelization, she finally lost her face. She reached the peak of her form exactly to the release of the second part in 2001. The heartbreaking story of James Sanderland, who comes to a mysterious city shrouded in fog, in search of his deceased wife, told to the accompaniment of the composition Akira Amaoki (Akira yamaoka), few people left indifferent. Then a successful, although not so outstanding plot of the third part, the action of which was unfolded not only in the silent Hill, but also beyond its borders. But after the dispersal exit in many moments Silent Hill 4: The Room The series suddenly sharply started downhill.

Now, when an entertainment industry was overwhelmed by a wave of remakes and restarts, there was a hope of seeing a rebirth Silent Hill. We are sure that many would like this, but with such desires you should be especially careful, because the wrong people can easily take up the matter. Fortunately, the power of these fears has decreased significantly when the designer who saw the species was expressed to contact the Universe Hideo Kojima (Hideo kojima).

During Twitch Stara Boss Kojima Productions the question was asked what else he would like to work in isolation from Metal Gear Solid. The Japanese thought and replied that someday in the future, perhaps, he would take a direct part in creating a new game of the series Silent Hill. But before that Kojima You also need to prepare for the nightmares in reality, which will come to it during the development, and decide on targeted platforms. By the way, mobile phones from the list of possible options can probably be excluded-they are not very interested in Hideo now.

March 14, 2014 Total War: Rome 2 – Hannibal at the Gates will come out this month

March 14, 2014 Beta Infinite Crisis is open!

Silent Hill 2

Silent Hill 3

Silent Hill 4: The Room

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How do you want a classic silent https://noaccount-casinos.co.uk/review/palm-casino/ from the Japanese.Even the fourth controversial part and that is the head above all that came out after.

It is good in its own way, and it was all the same at least some kind of development of a series, which is better than constant self -digging, with a deterioration in the quality of the product with each new copy as in cases with Call of Duty and Assassin’s Creed.

Only now to drive us the second races for the same locations, they did it in vain.

Well, it’s them in vain. Of course, in the person of Silent Hill: Homecoming the series lost her face and, most importantly, but in the subsequent Silent Hill Downpour, although she was not completely, she returned her face and soul to her more bouquet.

I really want a new part of Silent Hill, and if Hideo Kojima takes her, then I will want it even more.

I just want a little more quiet hill. Everyone, except those who do not want, and those who want, would not have opposed it at all, even despite the fact that not everyone wants, although they are clearly not opposed ..

Well, the fact that the second part came out so wonderful, not only the merit of Akira, as well as other people from Team Silent. Akihiro Imamura (producer), Takayesi Sato (characters’ design and director of the videos (yes the person who specially stood for several hours in front of the mirror to express a bunch of emotions on the faces for rollers, and because of this he was considered a pervert in the office)), Hiroyuki Ovaku (scriptwriter (sorry for the gaming industry after a third part)), Masahiro results (design monsters, animation and general art design (sorry after the third part were successful in freelancers, but still maintained contact with the series))
But a year ago it was known that Kodzima was interested in the SH series, and also wanders the rumor that Masakhiro would have participated in the next part of SH (it may turn out to be true).
And so, I hope Kojima will succeed, but it seems to me that the restart of SH can not be done, because each part of the series was about different people, and they were not very connected with each other (yes 1.3 and Origin are associated, but only the city united all with the rest. Well, there was also a rethinking of the first part.)

Kojima wants to make a new quiet hall, this is interesting … In general, if large bosses from Konami deign to entrust the sake of God, I do not mind.He did not have to doubt the talent of Hedeo and he repeatedly proved his talent in the MGS series, so the Hall may be in good hands, but no one canceled the option that hedao will look at the series in a special way (pyramid -headed stilettos, I would definitely not fall asleep from such a monster), which may not like the fans.Yes, and no one will want to let go of MGS to me (as a comrade wrote from above).But we will not lose heart and we will be sought up for the resurrection of the legendary Silent Hill from the ashes!

And let him like Vasily Galperov with requests to make Silent Hill with requests. Vasily won, as a result, made the story of the series you see and Kojima makes the game, if it is good wagon Ask.

There is no dispute, the 2nd part is the best, but I don’t understand why many people blame the 4th part, I really liked it.

How Mortal Kombat has lost a terrible atmosphere.

Irony, but I again have a blog about the atmosphere. Of course, not only this topic I am one, but it turns out that when it comes to the blog on the SG, it is she who falls into my arms.
Fate, not otherwise.
Choose Your Destiny, As they say.

In general, today I want to talk a little about the topic that I had long lifted in a video version on a personal channel (attach to the blog), but for some reason, at one time, I did not raise it in the blog itself, although, as for me, she is quite entertaining. Well, time to fix errors. And the first I want to start, this is with a question to you.

You did not notice how, in the process of your evolution, the most cruel and gloomy series of fighting playing Kombat quietly pulled itself out of the whole terrible and mystical atmosphere?
No, she still remains cruel and uncompromising (not counting flexion under SJW pressure. And now this is not about that), but today she reminds of a bright superhero action movie rather than, I note, she was never at the stage of her origin. Mortal Kombat, on the contrary, was created as the antipodes of the bright cozy fights of the time, where the characters, of course, found out the relationship between themselves, but it never reached outright chernukha in their showdowns. This genre was more like a friendly boxing match before the appearance of MK, in which, having found out the relationship between the characters, say, mentally, you could safely go to pull the sizarovka somewhere on the solar azure, lying under high palm trees. It was such feelings that caused fighting wings like Street Fighter or Tekken. Games that manage to remain kind, despite the fact that people in them stuffed each other’s muzzles.

I always liked this location. She radiated some kind of warm and good atmosphere, and what a pleasant music played on her. Mmm. In a word – relaxation!

But when creating Mortal Kombat, the developers from the then Midway had to take into account the games created before them in the fiting genre to come up with something new, unprecedented before. And express gratitude for the original gloomy tone of the series is the artist and designer John Tobayas. It is his mind that belongs such things as Outworld – The outside world and "Netherrealm" – The underworld, Or, literally: The kingdom of emptiness.

What the team managed to recreate, thanks to the integrated and well -coordinated work, can be called only a horror from the world of fighting. Each launch in my childhood MK2 or even worse – MK3, was accompanied by an oppressive feeling of the presence of something otherworldly in the house. And in order to feel this, even today the main menu from MK3 can be launched, preferably in the version on the sege, since it is its minimalism and the dark flalor that can convey the feeling of doom that penetrates the series of time of the early period.

According to the covenants of Vereshchagin. Art and atmosphere in MK3 – he is still dark. Skulls and bones were associated with suffering and death. Small for me – it was very scared, but at the same time infinitely impressive and attracted.

For the musical and general sound design, it is worth paying tribute to the composer – Dan Forden, whose physiognomy often flew out in the lower right corner after a loud uppercot. Screams and screams at the moments of strikes and the execution of fatt the fate forever entrenched in my memory as a kind of shock transferred in childhood. But not only with sound and art was frightened. No, the most pressing that it was like a cherry on a cake – it was an undisguised, shocking violence, which in those days literally confused people. Many parents simply did not understand how to relate to the fact that their child soullessly pulls their heads with vertebrates from their virtual opponent.

God, what are you!?
What if the child wants to repeat what he saw in real life?
Suddenly, after what has seen enough, he will receive PTSR and begin to project his inclinations on living people?
Will become cannibal, maniac and sadist!
He will start his own family, so that then he will eat it, having prepared in advance in the oven!

Here are approximately such thoughts, like a https://lowdeposit-casinos.co.uk/minimum-deposit-betting-sites/ parasitic trend, covered most adults, and, importantly, people sitting in the highest ranks of people who will further consider that games are evil and they should be prohibited. Remember, friends, there were enough psychopaths in the Middle Ages, when no one knew about GTA, there will be enough today and will always be enough. For example, all the most terrible tortures were invented long before the appearance of digital entertainment. I can, for example, tell you how it was it like to put a person on a stake and what feelings the devoted execution was experiencing at the moment when the sharp shaft passed through his tissues and organs. But oh well, we are still about something else. In general, the benefit of the world, not without wise representatives and instead of the ban, Mortal Kombat gave rise to what today we call the age rating system or in the common people – ESRB.

Mortal Kombat did what you can observe today on absolutely every licensed disk or its digital version with any video game.

All this is of course good, fine and interesting. But what about the atmosphere of the game? Personally, I used to talk about it precisely in the framework of the third part, although from the point of view of this topic, this is wrong. After all, it is the second part of the game, most of the Olds considers the most thick and breathable atmosphere. If the first was more than a concept in which the bet was made on ultranasilia without scrupulous work on the entourage, then the second part is already a more meaningful work, which basically carries the eastern aesthetics, saturated with the playful darkness.

Arena "Deadpool". No wonder it is opening in MK2. This is the personification of all the horror that the Universe of the game is saturated. The walls blackened from dampness, the dangling metal hooks on which someone once hung and clearly hang more than once, as well as the famous acid, which at the time of the corroding your flesh with bones if you do not hold on a small island of safety in the middle of the screen, winning both rounds at your opponent. The name "deadly battle" is justified more than completely from all sides and angles.

And I agree with those people who put MK2 on this pedestal. Sounds, music, and art directed in it stand out very strongly against the other genre representatives of those times. The creators took the classic militants of the 80s to the 90s and mixed them with Asian mythology, which in itself is full of terrible and mysterious topics. And, not forgetting to provide our creation with a pinch of rigid physical violence, we received Mortal Kombat. This is the formula that is familiar to every self-respecting player today and for some special secret she has not been. True, in my case, it happened that the most of the impressions were still on Mortal Kombat 3: Ultimate. And here, let’s immediately to the "Soul Chamber" arena. This is my favorite example. According to the Black of the game, this place is located in the dungeon of the fortress of Shao Canor – the main antagonist of the series. In the middle of the hall, the most famous tree with an evil grimace and a huge mouth grows, inside which a whirlwind of exhausted human souls spins. A little further, in the background you can see the dark priests in red hoodies, whose faces are hidden under the hood. Nearby, at their feet, you can pay attention to the dead bodies of those who are most likely unlucky in battle, and now their souls will be devoted to the green fire, which is warming up the hall to high temperatures. But the most important thing is darkness in the background. You do not see the borders of the background. The limits and your fantasy are connected to the work, which, against the backdrop of the gloomy sound, successfully creates a terrible feeling from presence, despite the fact that you seem to play for an experienced fighter. Only this adds a little, because how many experienced fighters were here before you? And now they, apparently, have to share the floor of this hall with the rest of the lifeless bodies. The sensations are certainly top -end.

But today, "Soul Chamber" in MK11, for example, is a fierce shkvar and a misunderstanding of what the design of old games was so good. No, you don’t think, I love modern games and always trample for progress. And I also like to play in MK 11 (if you play PS or PC – write, add, teach some cool chips), but the atmosphere in the new games of the series very much reminds me of one sharp word from the lower criminal layers – the force. Although there is still such a dish from the herring, but this, I think, does not matter. It is important to understand how to relate to the modern vector of the development of the series: how to omit the fans at@rashi or as a herring, which was baked with potatoes. I’m inclined to the first, because look at the soul hall in MK 11 – there is nothing of the thing that was so good for the original. In addition to the mouth in the center of the screen. And she resembles some kind of something, it may sound stupid – elven fantasy. Neither the soundtrack nor the entourage even causes any dark nostalgic sensations close. There are only cool heroes around, leading cool showdowns in a bright steep environment under brown music.

The Hall of the Soul in MK11 is an excellent indicator of the beauty of the picture in modern games and a good fantasy art director. But the main thing was lost.

Do not consider my words for audacity. I like MK11 and in general everything connected with it, but with an objective comparison with the spirit of original games, modern creations on (!) my personal look, suffer a complete fiasco. And this is not surprising, because the chief art director John Tobayas left the studio back in 1999, giving the brothers at an atmosphere to the hands of other artists and designers, who eventually lost a strong visionary connection with the original. No, I’m not crying, I just got into my eye.

Despite the fact that MK4 is considered unsuccessful and in many ways a failure game (with which I do not completely agree), it was present in a successful merging of the spirit from MK2 and MK3. Dark, terrible, damp and blood.

I like many of the parts of Mortal Kombat. The ninth, for example, very closely tried to return to the origins and the moments even turned out to be successfully, but the desire of new young blood and more popularity led to the fact that the series had to be put on a par with popcorn blockbusters.

Changing the tone of the series affected not only locations and sound accompaniment. Here I like to bring in an example of bondage from MK3. His person was covered with a secret. It was a fighter who stood out significantly against the background of the rest. Firstly, he possessed an unusual memorable design in a gray suit with a stylish mask and long metal hooks. Secondly, he possessed a non-standard fatty, which was built on the fact that Kabal removes the mask and demonstrates his present person, to death frightening the enemy. Previously, the info is not scored by the vidos in the spirit of "History of Basal from Mortal Combat" or "Secrets of Laura of the MK series" and the like. And due to the lack of proper information on the topic, the very feeling of mystery and misunderstanding of what was happening was formed, which added only pluses to the general atmosphere. So you sat and wondered: why the bondage is so terrible and why is he such a person with whom I would never want to encounter in a dark lane?

The difference in generations in shakal quality. But this is enough to distinguish Realgangstashit from the circus. Okay, again I seem to be pouring all over the new bile. This is not so, but in this case, nostalgia Win.

Today, the bondage is just a cool dude whose story is transparent like glass after washing with a newspaper. Of course, and the times are not the same, and to show this guy in more detail or later would have had to. But you just know, the characters from MK are not at all impressive today. No, they are very cool and stylish, which is only worth the brutal Shao Kan from MK11 or the same daring high -speed bondage from the same. It’s just that their stories are built in such a way that you treat them as superheroes from Marvel, that is, a sort of persons behind which there is a certain tragedy, but which the creators or boys from YouTube themselves are sure to break, as is usually the case with most pathos and comic characters. I would not just like this from Mortal Kombat today. I would like to return the sensations from the lack of information, I want to collect the ENT literally in pieces, as Dark Souls and the Similar Games do today. I want more questions, more mysticism and more hopelessness. After all, with this, the MK series was once closely on you.

And here I want to indicate several reasons why today we have what we have. Of course, the most important thing is restructuring inside the studio, now it has long been not Midway, but Netherrealm. With the departure of Tobayas in the late 90s, the series still kept for a while in a gloomy entourage, but the further it developed, the more it was inclined towards the epic blockbuster, which I also cannot call bad, because it is cool! Let it differ with my inner feelings, but not to admit that Mortal Kombat today is an awesome epic story with bright heroes, at least stupid.

An equally important point here is the growing dynamics of the gameplay itself. There is a larger number of strokes, special receptions, the length of the combo increases and the most unimaginable animations for the characters are drawn, and their Roster increases significantly with each game. And it is clear that with all this good it will be quite cramped within the framework of only traction mysticism. Accordingly, behind the growth of dynamics and scale, the change of color palette is also reached. If you look at the last games of the series, then by non -knowledge they can easily be confused with another playing studio: injustice. Yes, the developers are trying to show that these are still gloomy games, but there are not so much proper use of dark shades here. The picture is always juicy, and is literally expanded by all paints on the screen. Well, where there is no room for pictures and speakers, it loses its authority and sound. No, blows and fractures of bones with breaking something meat in the frame are voiced as always just awesome. Here the sound designers can throw an endless respect. But good memorable musical topics are no longer here. Previously, there was a cool dark electronics with an unusual sound, which was a corporate face of the game, and now, in trailers, we hear a low -grade rap, and in the game itself – a halter for Hollywood cinema like rings of rings. Is it bad? SAMOS under the lord of rings – no. Does this distinguish this series against the background of other representatives? Not either. And this is my main claim to today’s direction of the series. After all, the desire to stand out and wipe their nose to other representatives of the genre does not fit with the desire to please the larger number of members of the audience, forgetting about the original goal of their great path.

Looks like MK11, go nuts, how beautiful! And this is Unreal Engine 3. Albeit significantly redesigned. We are waiting for the fifth.

Everything that remains of the very spirit, today you can find in the crypt – a local arcade game based on the search and opening of various chests with arts, fatals and other game bonuses. The atmosphere in them is so cool that sometimes it may even seem to you that the creators are very talented horror authors and the MK series as part of the justing alone, well, very crowded.

Changing the trends and tastes of people over time is a normal phenomenon. I’m not just criticizing. But I would not refuse a full restart. Play Mortal Kombat, which will be horrified, simply, being in its menu, is worth a lot. I don’t know what the developers will have further there, but I would very much like, it’s straight from the heart, so that they have a little review the approach to the series and remembers what they start. After all, as they say, everything is new – well -forgotten old. And on new technologies with a classic approach to modern frets – you can make such a gun, after which they will come up with a new age -related rating system)))))))))))))

P.S: By the way, about the fact that the game shocked me in childhood. Not one game shocked me at all. But I have not grown up a maniac and a sadist. I’m not perfect, with my skeletons and problems. But people generally love people, and only I’m glad to contact adequate representatives. And I am amazed at how many representatives of our species can be spent to zero and bring significant harm to others, while (!) never contacting any video game in his life. In general, I lead to entertaining observation: all demons are in our heads. And before going out into people, it would be desirable to deal with them well with them. So for the most part, it does not depend on the video game, but on yourself, and of course, nearby others, showing or unlucky vigilance towards you. I would like to say, be careful for each other, but here, I think, you yourself decide how to be and who to be. Why am I even forgot. But in MK11 I will only be happy to ride, write;)

The launch of the New World from Amazon was postponed again – now on September 28

The release pursues multiplayer RPG New World, But she is faster: Amazon Games again announced a change in the release date – now it is not scheduled for August 31, but on September 28.

According to the developers, at the stage of closed beta testing, players held New World over 16 million hours and left many reviews that will help make MMO even better. For the launch to go as smoothly as possible, the authors considered it necessary to take extra time.

Amazon Games understands that the next delay can disappoint the community, and assures – the decision to transfer was not easy for her. However, quality for the company, they say, above all.

August 4, 2021 from 5th to 9th August, you can play Far Cry 5 for free

On August 4, 2021 on August 31, The Indie Houses Direct will begin – an event from independent developers

New World: Aeternum

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If you look only at quests, then it is not surprising.

I came up with something for myself and then tell me what to do. Games are a comprehensive product where different aspects of the game are important, especially to keep different audiences. Good quests will not interfere with the game, but will only fade even more players, in addition to the PVP, for which I also take the game.
And not for you to tell me about the bile, given how you behave.

Ps. Assessment of MMOs for tuitions – a separate degree of humor.

Disgrace. Teso transfers hello to you.

People, there are quests – gather 20 stones, kill 10 mobs, of course I understand everything, but look at the plot of the finals, look at Teso’s quests, look at the plot of GV2, WWII, I will continue to list?
They did not even bother to make an animation of swimming, what quality of the game you are talking about, what the quality of the game should manifest itself? In 40 servers for each of which the expectation of the connection is 2 hours? They do not have a plot, 0 motivation for PVP, there is no balance of fractions and there is no difference between them at all except the icon, this is some kind of piece of code at the price of a normal game and it will still remain at least a couple of years, and then with a very successful set of circumstances
And these streamers with Goch.RU, MMORPGSU and others I would call the words for which they will ban me on this forum instantly, I can say that they are not very picky in the choice of advertisers and will promote you any Sino-Korean feces for two packs of Doshirak, you can not even doubt

And what, the quotes are now no longer part of the gameplay in MMO? Here is a surprise.

You said that they play only for the sake of quests, and there is nothing besides quests in the game.

You condemned the game in only one parameter – quests.

What? Come on, find me where I wrote it. I see that you are still an inventor. If I wrote you only about one point (although there were two of them at least, re -read), this does not mean that everything else suits me.

I behave accordingly to the opponent. No more, no less.

At first I wrote towards the game and developers, and not in your. Good luck in life. Spray here further as much as you want. I see that you have not received comments from moderators before. I am setting up

All the streamers I watched positively speak about the work of the Amazon

Well, of course, what would they speak about the advertiser.

However, quality for the company, they say, above all.

The developers who previously postponed the game for a year write, they have not changed anything in it and did not make interesting quests. I hope that the small indie studio Amazon will be able to connect at least more servers so that you do not have to sit in line for an hour (or several hours on the release). Not to mention the exploits, which was written above.

That you are drawn to pour such bile when you did not even try to find out something about the game?

Apparently you know better that I tried and what I have not. I, as a player who pretended the game and played everything, is partially dissatisfied with the quality of the game and what work (no) they did in a year. The game is beautiful and sounds good, yes. I was pleased to play it, but from quests and endless running around I was incredibly turning back and all the pleasure ends after 10 hours of game. It’s terrible for MMO.

That’s right, I wrote about the ZBT in the second message. Yes, I hold the same opinion that the Amazon did not do the devil throughout the year. Unfortunately, the studio for this year did not manage to prove the opposite, personally to me. If this is not so for you, then your right.

You are an assessment of MMOs by clamps – a separate degree of humor.

I – Teso conveys https://bettingsitesnogamstop.co.uk/basketball/ hello to you

You again – what and why transmits? Where does it mean that the teso?

And really, everything is unique here, one of you well done. I will not take someone’s side here (I did not play and do not plan), but if the quests system exists, then for good it should not cause boredom, yes? Otherwise this one part will already influence the perception of everything else, especially since not the last part. And you can correct, if you want, but given that the performance of quests is not the last thing in this game, it is unlikely that even cool sound and graphonia will hold the player’s emotions in a positive way for a long time.

FF14 and the lives join

By the way, yes, when my Persian went along the bottom of the reservoir, on foot, and suffocated, I wrapped in a voice

It was expected. I was 90%sure that they would do so.
Beta was too raw. This applies not only to bugs and exploits (some level 60 on bugs and dups took in 3 days. It would be on the release – this is a shame for MMO).
But in general, the game did not look completely thought out. It seems that everything is in it, there is content … but partial. \

The only thing, they took a little delay. They would have to drink for half a year, and candy could well come out. And in a month they do not stick a lot.

In the game from the test to the dough, they changed a lot of things. So much so that I, watching the video of the past test, could no longer use them as guidelines.

Not particularly by hand. As if changed a lot, but the result is still the same.

Who told you that?

Just in this game is the very last part.

I don’t understand how to evaluate MMO, the main gameplay of which consists of social interacting, pva of activity, PVP of activity – only by one quest. This is brain cancer, not otherwise.

If you want good quests – for you there is a separate Games genre.

From what I heard, the rest of the elements are also not an ideal for a thoughtful MMO, but you wrapped it in quests, and to me, as a person that from MMO more than a sign only with SWTOR – this thing is more close. And there, whether you want it or not, the quests and the plot are more important, from which the game won quite strongly. But as I repeated, you have the right to correct me. Plus, tell us what all pve is reduced to the game (part of which are quests)? As for me, the main thing is that the quests are not called yawn in the player, since they are introduced into the game.

You will still deny?

The person in the first message brazenly lies about the work of developers, biliary. What I indicate to him, and give at least one example of the work of developments.

Then Hate begins towards the game and mine, with congresses with the topic, shouts about “and in that game quests are better”, “And here are quests shit”. Moreover, the theme of the quality of quests was not even raised anywhere.

So, this is, if not a dumb and merciless Hate unique?

You yourself in defense of the game came very quickly to the same “bile”, this is what the commentary itself belongs.

I didn’t even talk about them. Unicums made about them, whom you decided to protect without even reading comments)

The “you” means a plural, maybe you did not “personally”, but personally “you” were also in the end. And even sorry ms, I got acquainted, the minuses line attracts attention very well).

Dange, raids, Openvorld Ivanta, Kraft, World Bosses.

And there are a lot of them there? There will be enough of them for a long time? We will lower the craft and Openvorld Ivana. How about dungeons, raids and world bosses?

I already wrote here, I repeat – if quests are important for you in the game – passing by this game.
But the lack of well -set quests do not make the game shit.

If the quests were important to me, I would have pressed on the level of the congestion, I do not, admitting it, admitting that the Svtor is an exception. But so that the quests do not cause yawning, that such an abnormal?

And I already answered this.
I just communicate adequately to the interlocutor.

There was only beta.
So there is only one answer – but the hell knows.
There is an ungrateful thing to judge by Bete, there was a lot of problems on Beta, there was no high -hut content. However, I wrote my first comment about this-everywhere a feeling of some incompleteness and arrears.

As far as I know, beta is already a generally finished product that remains only to polish. And then they write about a rather small transfer, and it is doubtful that they will make something straight global in two months.

That this is subjective. Someone needs well-set scenes with a symbolic rollers, another simply well spelled quests, even with the text.
The only huge minus of quests in NV (and it is rather not the quests themselves, but the general elaboration of the game) is an endless running around. Beta turned out just a walking simulator. I would even be glad to quests in the style of “go and kill a hundred mobs”, but not.

Perhaps, but here it will still depend on how much the other elements are enough.

Funny "Logic". They wrote a garbage to me not in the subject, so I "was also connected in the end". Brilliant)

You are funny, but I’m sad. You answered a person regarding this aspect, is it not so? So you were drawn into this exchange of views, which means you are connected to this dialogue. I do not see anything strange, funny, or what else do you want to choose there.

If for you an indication to a person that he carries garbage is a “answer and exchange of views” … then I even xs.
The first time I said something about quests is three messages above, in response to you.

Try to read the comments, for a variety):

Ps. Assessment of MMOs for tuitions – a separate degree of humor.

If you look only at quests, then it is not surprising.

I can even tell you in advance – nothing will change to the release. This game is not about the plot and not about quests. do a refund, and don’t thank.

That is, you yourself did not understand what blurted out. Well, understandable.

Okay, I’ll explain. You said that they play only for the sake of quests, and there is nothing besides quests in the game.

However, if you wanted to say this.

You were drawn into this dialogue, and you got involved, expressing your disagreement with the role of quests in this game, and, in principle, about the role of MMO quests as a whole, in evaluative plan. With you, we only expanded this dissens. You only got involved with me even deeper, congratulations.)

And there are a lot of them there? There will be enough of them for a long time? We will lower the craft and Openvorld Ivana. How about dungeons, raids and world bosses?

There was only beta.
So there is only one answer – but the hell knows.
There is an ungrateful thing to judge by Bete, there was a lot of problems on Beta, there was no high -hut content. However, I wrote my first comment about this-everywhere a feeling of some incompleteness and arrears.

But so that the quests do not cause yawning, that such an abnormal?

That this is subjective. Someone needs well-set scenes with a symbolic rollers, another simply well spelled quests, even with the text.
The only huge minus of quests in NV (and it is rather not the quests themselves, but the general elaboration of the game) is an endless running around. Beta turned out just a walking simulator. I would even be glad to quests in the style of “go and kill a hundred mobs”, but not.

The absence of maonets and the almost complete absence of teleports points turns the game into a walk simulator.
Actually, this is my main claim to the game and is. Or one of the main.

However, even this is subjective – on the off forum of the crowd of people who like it, who write petitions, so that everyone leaves it. I even understand them in something.

The “you” means a plural, maybe you did not “personally”, but personally “you” were also in the end. And even sorry ms, I got acquainted, the minuses line attracts attention very well).

Funny "Logic". They wrote a garbage to me not in the subject, so I "was also connected in the end". Brilliant)

The PlayStation 5 logo has become the most “baked” game image on Instagram

At the CES 2020 exhibition Sony showed the PlayStation 5 logo. Its main difference from the logo PS4 is a new figure in the name of the console. The Internet players have already managed to concern caustically on this topic-they say, this is how the artists of the corporation gave birth to creative! Jokes jokes, but the general public is similar Sony, It seems I had to liking.

According to Video Games Chronicle, the PS5 logo has become the most popular image from the game company on Instagram. In less than 48 hours, the picture received almost 5 million likes at 136 thousand comments.

The previous record holder was the announcement of the crossover between Fortnite and tape "Avengers: final" – He collected a little less than 2.7 million positive assessments.

Official image of Xbox Series https://nongamstopsites.uk/review/winstler-casino/ X before the result Sony Far – on his account of almost a million likes. However, there is nothing surprising in this: the PlayStation account has twice as much as Xbox – 22.2 million versus 9.9.

PS5 will go on sale in the fall of 2020. Details about the console and games for her you will find by tag PlayStation 5.

January 8, 2020 The number of players in Sea of ​​Thieves reached 10 million

January 8, 2020 The most discussed game of 2019 on Twitter is RPG about Fate/Grand Order anime girls

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Stability is a sign of skill.©
Constancy is a sign of class.™
These and other phrases clearly show that no matter how dark the times of Sony will be one of the locomotives of the industry.
And this insignificant "5" inspires a certain confidence that everything will be fine.

And why not, why arrange a chekhrd with the names ala-Microsoft. In addition, people, from everything far away, are much easier to recognize PS and distinguish generations.

Kinematographic video of Quantum Break for Nirvana

Remedy And Microsoft introduced a new action trailer Quantum Break. This time flirting over time, the COME as You are the Cults of the Cult group of Nirvana. From the shotgun in the video, it seems, no one was injured, only from machine guns and pistols.

Recall that on April 5, the game will be released not only on Xbox One, but also on Windows 10. You can find system requirements here.

March 12, 2016 Hearthstone is preparing for the "Awakening of the ancient gods"

March 12, 2016 Jay Abrams is still going to film Half-Life and Portal

Quantum Break

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So be it, I will lower it to answer,
To the level that you have asked now
And no matter how much we scream here
I will try not to notice.

All people are unique to taste and color
And this is not the reason to grab the knife
And how to water in the comments
Try to be not too radical.

If you are such a https://nongamstopsites.uk/review/spinscastle/ felt -tip pen in the field of rock
Do not forget, your taste is not the truth, alas
Let’s try
Do not think narrowly, flat, one -sided.

PS The minus did not set you a single. I keep karm shooting for pluses.

Yeah, they arrived in time. You would be broken then. And not because of Hayt towards nirvana, but because of the cattle-behavior (I saw that comment).

Taste and color – here is the argument. If you like gufs, basts, etc.D., then why does someone can’t like Nirvana?

I decided to see only because NIRVANA.

He looked, did not hear what he wanted, but saw what he did not want and that he was not interested in a drop.

Do not know why you are so gone? But do not treat the classics of the grunge like this, you do not need to be disrespectful. It’s how to go to the middle of the crowded square and yell: “Everything you love is shit and you are shit”.
I hope I was able to explain intelligently.

blah blah-blah-blah blah … torn … blah blah blah … Minusiks … blah blah blah … torn … blah blah blah … schoolchildren and children … and again torn
Sun, you yourself made a diagnosis, I have nothing to add even to add.

Nirvana has already become a classic. Like Bach or Vivaldi.
Always enraged remixes on old topics.
And then I hear from the people: “And you heard the topic of such and such an author?".
I say: “No! But I heard the original ".
Amazes the answer: "So this is the original".
Lol.

In past trailers, he noticed a similarity. Well poured.
Only I did not hear something to take part in this game.
So far I have only heard that another actor will play his companion.

Lenin is spinning in the Mausoleum, Hitler is spinning in the coffin, now Cobain is spinning ..
When they already think of using them as a rotor and added to the Stator design? I would immediately solve all the energy crises.

do of course.
Not only do they apply a special marking, but a special encoding is also applied to the drummer, according to which you can calculate when a gun was made, who was bought, whether the license is valid and much more

L.A. Noire [Review of the game]

There are good games. Each of these has its own strength: some stands out with an interesting game mechanics, in some-an exciting plot, and somewhere just more landfills than in other creations of the game industry. And there are great games. They, as a rule, combine several such advantages at once. Undoubtedly, not everyone will agree with such a division, but it is difficult to argue with, it is with the fact that L.A. Noire – A great game, therefore, I, although having some questions for the game, will only confirm this position.
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The first thing you see in the game is picture. Actually, in any game you first of all see the picture, so it is important to make it beautiful. And now I am talking about a schedule not from a technical point of view, but from aesthetic, in other words – about style. With this L.A. Noire Everything is in order: America of the late 40s of the last century is felt, and this personally cannot but rejoice.

It is a pity that the city is far from always night
However, someone may not please gameplay. I would divide it into 2 stages: The stage of the investigation And The stage of the action. Investigation also divided into 2 parts and begins with Search for evidence: at a briefing in the police department you are appointed, after which you, together with your partner, go to the crime scene. There you begin your searches. Evidence Usually, small or not very objects that you are able to select, twist, consider more closely, and also open and sometimes even collect; True, all these actions depend on each specific object, so most often you will simply select and twist them. You can also inspect the corpses and damage to the walls, windows and other objects. Herself mechanics Extremely simple – you walk at the crime scene until you feel the vibration (if you play on the gamepad) and you will not hear the appropriate sound, after which it remains to press the action button and repeat until the music of the investigation that plays when you are in the investigation zone and when not all evidence is found (though the music and vibration can be turned off if you want the present hardcore and realism). Each evidence you discovered is recorded in notebook, Available to the detective at any time. There is also information about the places and people related to the investigation.

Sometimes unusual finds come across https://slotsnogamstop.co.uk/gates-of-olympus/
Above I mentioned my questions to the game. So, so far their time has not yet come, but The questions of the game to you will not stop until its end. Technically, these are the questions of the detective to the character, whom Introduces, But the de facto game gives you a real challenge: can you choose the key to the psychological defense of the next suspect or witness. Interrogation makes up the second part of the investigation, being, as for me, the most interesting mechanics in the game, And for a reason. So, having found the necessary clues, you can turn to a person to whom the detective has questions. These questions are also indicated in the notebook, from there you ask them. But the answers will not always satisfy you, so you must evaluate everyone: does a person say the truth or lies, while Chairs You have not once, but three options for response: true, lie And doubt. Everything is simple with the truth – choose it when a person is telling the truth. If you think that a person is lying, you will have to prove it by refuting the statement of evidence from your notebook. In case of lack of evidence, but the belief that a person is lying or not talking, press him with doubt. It is worth choosing carefully, since during the interrogation you can also get evidence, But only if you answer correctly. Based on your conclusion should be based on psychological state interrogated, him character, as well as the evidence that you operate. All evidence is stored in your notebook, and there are no problems with them, but the psychological characteristics of a person are not written anywhere, so we must think logically. Analyze, Who is this person, how he can relate to the matter, what he says and how he behaves when you ask a question. And people behave usually quite lively thanks to the unique technology of capture of the face Motionscan, based on the shooting of actors 32 cameras from different angles, without using any motion sensors (however, when capturing other movements, the usual Motion Capture).

Unique technologies generate unique luls
Actually, this is all the mechanics of the investigation: We come, look for evidence, we interrogate and so in a circle – It does not sound too interesting, at least for an ordinary gamer. It seems to me that this was understood by the Australians from Team Bondi, Therefore, they inserted stages into the game action, When the game turns into GTA with chases and shootings. In the course of the case, you can meet with the need to either catch up with the suspect, or follow him either on foot or by car, or completely kill him, and sometimes these elements smoothly flow into each other.

A regular TPS with crooked control, the benefit is autoaim – but I did not use it
And there is where to drive here, because we have a huge Los Angeles with its wide roads, low -rise buildings and Hollywood, in the end. In general, launching the case, you can move around the city absolutely freely, for example, considering the sights marked by developers, collecting police tokens or performing Side things, which the radio operator in the car gives you. The latter are most often in the elimination of the violator of the law enforcement, or even not one: a sort of additional action To shoot fans. In addition, you can replenish your Car collection Various models, of which in the game there are about 100 types: From ordinary cadillacs and Buyiks to trucks and buses. To add a car to the collection, just sit down on its steering wheel, borrowing it from the parking lot or right from the driver (We are a policeman, we can). You can view it in the main menu. Also, some cars are hidden and stand in special places that open on the map as you pump.

Los Angeles card (black and white from below) in comparison with other Rockstar Games cards-do not worry, Fast-Trevel is available
Yes, there is and pumping, True, unicellular: for completed side effects and various successful actions in the investigation, we get experience with which we increase the level. For each new level, a bonus is given, whether it is a suit, a mark on a map or point of intuition – A very useful thing. Having spent one such point, you can find all the evidence on the locations or facilitate your interrogation by removing one wrong option or asking the community (almost 50/50 and the help of the hall). By the way, the intuition point can be obtained when performing a side of the task, so you have the right to be called, Fall in front of a raid on a boss.
But what often in games about the farm is not, unlike L.A. Noire, So this is plot, Enter in which I will try you. So, 1947. We play for the officer of the American army who returned from the war Cole Felps, which serves as a detective of the Los Angeles police-cities of cinema, cities of Glory, cities of maniacs, drugs and corruption. The first department of Felps is the transport, where his partners are appointed to him Stefan Bekovsky – A relaxed Pole, the same simple hard worker, with whom Cole begins a career of an honest policeman with his takeoffs and falls. Departments are changing, partners are changing, felps changes – it’s interesting to follow this, especially considering the closely woven corruption, So well familiar Russian player.

Aaron Staton at work on Cole Felps (click on the picture for viewing). Leave your jokes about convicts in Australia in the comments
But that we are all about good, in the end; It’s time to recall the same questions And Crites creation Team Bondi. The main and probably my only claim to the game is that she is trying to sit on two chairs: the detective simulator and the plot action. Therefore, I want to ask the game: “What are you?" For the simulator, it is too casual and monotonous-the whole game we will repeat the same actions in different shells, only a couple of cases at least somehow stands out from the total mass. The plot side grieves with an imbalance in the narrative – most of it is in the second half of the game. The position of the game is saved only by the fact that Only she is able to bring the game process closer to a real investigation with some kind of non-linearity. This linked to me in her, because I was not at all disappointed. But not everyone like me.
I think it is worth summing up. L.A. Noire – Great Game. It is stylish, it is interesting to play it (albeit not everyone), and the plot was even brought. I advise it primarily to those who liked the investigation mechanics – I personally are not tired of the game for 22 hours of passage. If you are from these – feel free to take it, it is not so expensive and gives a really unique game experience.
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And at the end of the review, I will only offer you to evaluate my work and leave a comment – in many ways it is the feedback that motivates me to further work and helps me get better. Do not cheat on your wives, do not contact the morals of the customs and do not go to the tricks of Hollywood producers, all of you good and until imminent meetings.

Lies of P: the first DLC concepts and details of the November patch

Game director Lies of P Jivon Cho (Jiwon Choi) recorded a video message to the community in which he thanked the players for the interest showed. He also spoke about the production of DLC and announced the update with the balance of balance. There is a mention of sequel in the video.

Let’s start with the patch, as it is closest to the release-the team plans to roll it out once in November. In the uptime, they will revise the balance of weapons and skills of the character, as well as make changes from the category of “quality of life” in order to reduce complexity in the early stages of the game. For example, the skill “Evasion on the rise” will be included in the set of accessible by default-it is no longer necessary to unlock it through the heart-P.

In addition, as a gratitude for 1 million copies sold in Lies of p new accessories and costume will appear. Together with them they will add the opportunity to wear glasses and hats at once, as they will introduce an additional slot for jewelry.

A couple of DLC concepts from https://bingositesnotongamstop.co.uk/1-deposit-bingo/ the video.

In November, all players will be given a costume and a mask alid.

The game director and plans for the future voiced:

DLC is already in work – earlier the authors of the game have published a list of vacancies required for the production of additions.

Cho did not share the details about the expansion, but brought a couple of concept arts. “In addition to these pictures, we have many materials that I would like to share. But if I open everything at once, it will spoil the impression. But here is what I can say: previously shown – this is just the top of the iceberg ", – summed up the developer.

A detailed description of the patch and more information about additional content will be published later.