L.A. Noire [Review of the game]

There are good games. Each of these has its own strength: some stands out with an interesting game mechanics, in some-an exciting plot, and somewhere just more landfills than in other creations of the game industry. And there are great games. They, as a rule, combine several such advantages at once. Undoubtedly, not everyone will agree with such a division, but it is difficult to argue with, it is with the fact that L.A. Noire – A great game, therefore, I, although having some questions for the game, will only confirm this position.
____________________________________________________________________________________________

The first thing you see in the game is picture. Actually, in any game you first of all see the picture, so it is important to make it beautiful. And now I am talking about a schedule not from a technical point of view, but from aesthetic, in other words – about style. With this L.A. Noire Everything is in order: America of the late 40s of the last century is felt, and this personally cannot but rejoice.

It is a pity that the city is far from always night
However, someone may not please gameplay. I would divide it into 2 stages: The stage of the investigation And The stage of the action. Investigation also divided into 2 parts and begins with Search for evidence: at a briefing in the police department you are appointed, after which you, together with your partner, go to the crime scene. There you begin your searches. Evidence Usually, small or not very objects that you are able to select, twist, consider more closely, and also open and sometimes even collect; True, all these actions depend on each specific object, so most often you will simply select and twist them. You can also inspect the corpses and damage to the walls, windows and other objects. Herself mechanics Extremely simple – you walk at the crime scene until you feel the vibration (if you play on the gamepad) and you will not hear the appropriate sound, after which it remains to press the action button and repeat until the music of the investigation that plays when you are in the investigation zone and when not all evidence is found (though the music and vibration can be turned off if you want the present hardcore and realism). Each evidence you discovered is recorded in notebook, Available to the detective at any time. There is also information about the places and people related to the investigation.

Sometimes unusual finds come across https://slotsnogamstop.co.uk/gates-of-olympus/
Above I mentioned my questions to the game. So, so far their time has not yet come, but The questions of the game to you will not stop until its end. Technically, these are the questions of the detective to the character, whom Introduces, But the de facto game gives you a real challenge: can you choose the key to the psychological defense of the next suspect or witness. Interrogation makes up the second part of the investigation, being, as for me, the most interesting mechanics in the game, And for a reason. So, having found the necessary clues, you can turn to a person to whom the detective has questions. These questions are also indicated in the notebook, from there you ask them. But the answers will not always satisfy you, so you must evaluate everyone: does a person say the truth or lies, while Chairs You have not once, but three options for response: true, lie And doubt. Everything is simple with the truth – choose it when a person is telling the truth. If you think that a person is lying, you will have to prove it by refuting the statement of evidence from your notebook. In case of lack of evidence, but the belief that a person is lying or not talking, press him with doubt. It is worth choosing carefully, since during the interrogation you can also get evidence, But only if you answer correctly. Based on your conclusion should be based on psychological state interrogated, him character, as well as the evidence that you operate. All evidence is stored in your notebook, and there are no problems with them, but the psychological characteristics of a person are not written anywhere, so we must think logically. Analyze, Who is this person, how he can relate to the matter, what he says and how he behaves when you ask a question. And people behave usually quite lively thanks to the unique technology of capture of the face Motionscan, based on the shooting of actors 32 cameras from different angles, without using any motion sensors (however, when capturing other movements, the usual Motion Capture).

Unique technologies generate unique luls
Actually, this is all the mechanics of the investigation: We come, look for evidence, we interrogate and so in a circle – It does not sound too interesting, at least for an ordinary gamer. It seems to me that this was understood by the Australians from Team Bondi, Therefore, they inserted stages into the game action, When the game turns into GTA with chases and shootings. In the course of the case, you can meet with the need to either catch up with the suspect, or follow him either on foot or by car, or completely kill him, and sometimes these elements smoothly flow into each other.

A regular TPS with crooked control, the benefit is autoaim – but I did not use it
And there is where to drive here, because we have a huge Los Angeles with its wide roads, low -rise buildings and Hollywood, in the end. In general, launching the case, you can move around the city absolutely freely, for example, considering the sights marked by developers, collecting police tokens or performing Side things, which the radio operator in the car gives you. The latter are most often in the elimination of the violator of the law enforcement, or even not one: a sort of additional action To shoot fans. In addition, you can replenish your Car collection Various models, of which in the game there are about 100 types: From ordinary cadillacs and Buyiks to trucks and buses. To add a car to the collection, just sit down on its steering wheel, borrowing it from the parking lot or right from the driver (We are a policeman, we can). You can view it in the main menu. Also, some cars are hidden and stand in special places that open on the map as you pump.

Los Angeles card (black and white from below) in comparison with other Rockstar Games cards-do not worry, Fast-Trevel is available
Yes, there is and pumping, True, unicellular: for completed side effects and various successful actions in the investigation, we get experience with which we increase the level. For each new level, a bonus is given, whether it is a suit, a mark on a map or point of intuition – A very useful thing. Having spent one such point, you can find all the evidence on the locations or facilitate your interrogation by removing one wrong option or asking the community (almost 50/50 and the help of the hall). By the way, the intuition point can be obtained when performing a side of the task, so you have the right to be called, Fall in front of a raid on a boss.
But what often in games about the farm is not, unlike L.A. Noire, So this is plot, Enter in which I will try you. So, 1947. We play for the officer of the American army who returned from the war Cole Felps, which serves as a detective of the Los Angeles police-cities of cinema, cities of Glory, cities of maniacs, drugs and corruption. The first department of Felps is the transport, where his partners are appointed to him Stefan Bekovsky – A relaxed Pole, the same simple hard worker, with whom Cole begins a career of an honest policeman with his takeoffs and falls. Departments are changing, partners are changing, felps changes – it’s interesting to follow this, especially considering the closely woven corruption, So well familiar Russian player.

Aaron Staton at work on Cole Felps (click on the picture for viewing). Leave your jokes about convicts in Australia in the comments
But that we are all about good, in the end; It’s time to recall the same questions And Crites creation Team Bondi. The main and probably my only claim to the game is that she is trying to sit on two chairs: the detective simulator and the plot action. Therefore, I want to ask the game: “What are you?" For the simulator, it is too casual and monotonous-the whole game we will repeat the same actions in different shells, only a couple of cases at least somehow stands out from the total mass. The plot side grieves with an imbalance in the narrative – most of it is in the second half of the game. The position of the game is saved only by the fact that Only she is able to bring the game process closer to a real investigation with some kind of non-linearity. This linked to me in her, because I was not at all disappointed. But not everyone like me.
I think it is worth summing up. L.A. Noire – Great Game. It is stylish, it is interesting to play it (albeit not everyone), and the plot was even brought. I advise it primarily to those who liked the investigation mechanics – I personally are not tired of the game for 22 hours of passage. If you are from these – feel free to take it, it is not so expensive and gives a really unique game experience.
____________________________________________________________________________________________

And at the end of the review, I will only offer you to evaluate my work and leave a comment – in many ways it is the feedback that motivates me to further work and helps me get better. Do not cheat on your wives, do not contact the morals of the customs and do not go to the tricks of Hollywood producers, all of you good and until imminent meetings.